"True friendship is like sound health; the value of it is seldom known until it be lost."

- Charles Caleb Colton













Tuesday, July 19, 2011

1. A data storage device is a device for recording (storing) information (data). Recording can be done using virtually any form of energy, spanning from manual muscle power in handwriting, to acoustic vibrations in phonographic recording, to electromagnetic energy modulating magnetic tape and optical discs.
A storage device may hold information, process information, or both. A device that only holds information is a recording medium. Devices that process information (data storage equipment) may either access a separate portable (removable) recording medium or a permanent component to store and retrieve information. However, a storage medium is any technology (including devices and materials) used to place, keep, and retrieve data. A medium is an element used in communicating a message; on a storage medium, the "messages" - in the form of data - are suspended for use when needed. The plural form of this term is storage media. Although the term storage includes both primary storage (memory), a storage medium usually means a place to hold secondary storage such as that on a hard disk or tape.

2. Tape---Audio recording, tape was invented for recording sound by Fritz Pfleumer in 1928 in Germany, based on the invention of magnetic wire recording by Valdemar Poulsen in 1898. Pfleumer's invention used an iron(III) oxide(Fe2O3) powder coating on a long strip of paper. This invention was further developed by the German electronics company AEG, which manufactured the recording machines and BASF, which manufactured the tape. In 1933, working for AEG, Eduard Schuller developed the ring shaped tape head. Previous head designs were needle shaped and tended to shred the tape. An important discovery made in this period was the technique of AC biasing which improved the fidelity of the recorded audio signal by increasing the effective linearity of the recording medium. Due to the escalating political tensions, and the outbreak of World War II, these developments were largely kept secret. Although the Allies knew from their monitoring of Nazi radio broadcasts that the Germans had some new form of recording technology, the nature was not discovered until the Allies acquired captured German recording equipment as they invaded Europe in the closing of the war. It was only after the war that Americans, particularly Jack Mullin, John Herbert Orr, and Richard H. Ranger were able to bring this technology out of Germany and develop it into commercially viable formats.A wide variety of recorders and formats have developed since, most significantly reel-to-reel and Compact Cassette.Video recording, the practice of recording and editing audio using magnetic tape rapidly established itself as an obvious improvement over previous methods. Many saw the potential of making the same improvements in recording television. Television ("video") signals are similar to audio signals. A major difference is that video signals use more bandwidth than audio signals. Existing audio tape recorders could not practically capture a video signal. Many set to work on resolving this problem. Jack Mullin (working for Bing Crosby) and the BBC both created crude working systems that involved moving the tape across a fixed tape head at very fast speeds. Neither system saw much use. It was the team at Ampex, led by Charles Ginsburg, that made the breakthrough of using a spinning recording head and normal tape speeds to achieve a very high head-to-tape speed that could record and reproduce the high bandwidth signals of video. The Ampex system was called Quadruplex and used 2-inch-wide (51 mm) tape, mounted on reels like audio tape, which wrote the signal in what is now called transverse scan. Later improvements by other companies, particularly Sony, lead to the development of helical scan and the enclosure of the tape reels in an easy-to-handle cartridge. Nearly all modern videotape systems use helical scan and cartridges. Videocassette recorders are very common in homes and television production facilities though many functions of the VCR are being replaced. Since the advent of digital video and computerized video processing, optical disc media and digital video recorders can now perform the same role as videotape. These devices also offer improvements like random access to any scene in the recording and "live" time shifting and are likely to replace videotape in many situations.
Magnetic stripe card---First used in the early 1960s, magnetic stripe technology, occasionally called "magstripe," remains as an effective form of information storage. While other technologies have come onto the market, magnetic stripe cards are still a cheap, easily implemented system that is seen and used by millions of people every day. The information that is encoded onto the stripe is usually unique to the cardholder and helps to identify that person.

Debit and Credit Cards

Perhaps the most commonly thought of use of magnetic stripe cards is in debit and credit cards. A user's banking information is encoded onto the card that is accessed when the card is swiped. In the past, most cards required an additional pin number entry or signature to authorize a purchase, but fewer and fewer cards require that as embedded chip technology, known as Smart cards, is coupling with the magnetic stripe information to verify sales.

ID Cards

Cards with magnetic stripes are often seen on identification cards such as drivers licenses, student and employee ID cards or even bus passes. In many cases, these cards are simply shown to confirm identity, with the information being stored on the card as a precautionary measure and not always needing to be swiped. They may also be used as time cards that an employee uses to log his time at the beginning and end of his shift.

Airline Ticket and Boarding Pass

The Air Transport Association began using magstripe technology in 1983. Plane ticket information would be printed on the front of the ticket and encoded on the magnetic stripe on the back of the ticket so it could be quickly scanned by the computer at the airport. This has allowed for faster processing of customers and caused less delays as the technology improved over the decades.

Keycards

Sometimes magstripe cards are used simply as keys to access restricted areas such as a dorm room for students or an office. The card is swiped by an electronic card reader connected to the door to unlock it. These kinds of cards are useful as day passes to get around offices but not as personal identification cards.

Smart cards---provide identification, authentication, data storage and application processing.
The benefits of smart cards are directly related to the volume of information and applications that are programmed for use on a card. A single contact/contactless smart card can be programmed with multiple banking credentials, medical entitlement, driver’s license/public transport entitlement, loyalty programs and club memberships to name just a few. Multi-factor and proximity authentication can and has been embedded into smart cards to increase the security of all services on the card. For example, a smart card can be programed to only allow a contactless transaction if it is also within range of another device like a uniquely paired mobile phone. This can significantly increase the security of the smart card. Governments gain a significant enhancement to the provision of publicly funded services through the increased security offered by smart cards. These savings are passed onto society through a reduction in the necessary funding or enhanced public services. Individuals gain increased security and convenience when using smart cards designed for interoperability between services. For example, consumers only need to replace one card if their wallet is lost or stolen. Additionally, the data storage available on a card could contain medical information that is critical in an emergency should the card holder allow access to this.
Microfilm and microfiche ---Systems that mount microfilm images in punched cards have been widely used for archival storage of engineering information. For example, when airlines demand archival engineering drawings to support purchased equipment (in case the vendor goes out of business, for example), they normally specified punch-card-mounted microfilm with an industry-standard indexing system punched into the card. This permits automated reproduction, as well as permitting mechanical card-sorting equipment to sort and select microfilm drawings. Aperture card mounted microfilm is roughly 3% of the size and space of conventional paper or vellum engineering drawings. Some military contracts around 1980 began to specify digital storage of engineering and maintenance data because the expenses were even lower than microfilm, but these programs are now finding it difficult to purchase new readers for the old formats. Microfilm first saw military use during the Franco-Prussian War of 1870–71. During the Siege of Paris, the only way for the provincial government in Tours to communicate with Paris was by pigeon post. As the pigeons could not carry paper dispatches, the Tours government turned to microfilm. Using a microphotography unit evacuated from Paris before the siege, clerks in Tours photographed paper dispatches and compressed them to microfilm, which were carried by homing pigeons into Paris and projected by magic lantern while clerks copied the dispatches onto paper. Additionally, the US Victory Mail, and the British "Airgraph" system it was based on, were used for delivering mail between those at home and troops serving overseas during World War II. The systems worked by photographing large amounts of censored mail reduced to thumb-nail size onto reels of microfilm, which weighed much less than the originals would have. The film reels were shipped by priority air freight to and from the home fronts, sent to their prescribed destinations for enlarging at receiving stations near the recipients, and printed out on lightweight photo paper. These facsimiles of the letter-sheets were reproduced about one-quarter the original size and the miniature mails were then delivered to the addressee. Use of these microfilm systems saved significant volumes of cargo capacity needed for vital war supplies. An additional benefit was that the small, light weight reels of microfilm were almost always transported by air, and as such were much quicker than any surface mail services. Libraries began using microfilm in the mid-20th century as a preservation strategy for deteriorating newspaper collections. Books and newspapers that were deemed in danger of decay could be preserved on film and thus access and use could be increased. Microfilming was also a space-saving measure. In his 1945 book, “The Scholar and the Future of the Research Library,” Fremont Rider calculated that research libraries were doubling in space every sixteen years. His suggested solution was microfilming, specifically with his invention, the microcard. Once items were put onto film, they could be removed from circulation and additional shelf space would be made available for rapidly expanding collections. The microcard was superseded by microfiche. By the 1960s, microfilming had become standard policy. Visa and National City use microfilm to store bank statements, and produce microfilm, from digital records, that is placed into storage. The 2011 UK census data will be stored on microfilms due to lack of storage space.
Enterprise storage---computer storage designed for large-scale, high-technology environments of the modern enterprises. When comparing to the consumer storage, it has higher scalability, higher reliability, better fault tolerance, and much higher initial price.
From the salesperson's point of view, the four main enterprise storage markets are:
  • Online storage - large disk array solutions, minimizing access time to the data, and maximizing reliability;
  • Backup - off-line storage for data protection, with a smaller price per byte than online storage, but at a cost of higher average access time; often uses sequential access storage, such as tape libraries;
  • Archiving - technically similar to backup, but its purpose is long-term retention, management, and discovery of fixed-content data to meet regulatory compliance, litigation protection, and storage cost optimization objectives;
  • Disaster recovery solutions, used to protect the data from localized disasters, usually being a vital part of broader business continuity plan.
3. Solid-state drive (SSD)---data storage device that uses solid-state memory to store persistent data with the intention of providing access in the same manner of a traditional block i/o hard disk drive. SSDs are distinguished from traditional hard disk drives (HDDs), which are electromechanical devices containing spinning disks and movable read/write heads. SSDs, in contrast, use microchips which retain data in non-volatile memory chips and contain no moving parts. Compared to electromechanical HDDs, SSDs are typically less susceptible to physical shock, are silent, and have lower access time and latency, but are more expensive per gigabyte (GB) and typically support a limited number of writes over the life of the device. SSDs use the same interface as hard disk drives, thus easily replacing them in most applications.
memory card or flash card---electronic flash memory data storage device used for storing digital information. They are commonly used in many electronic devices, including digital cameras, mobile phones, laptop computers, MP3 players, and video game consoles. They are small, re-recordable, and able to retain data without power.
USB flash drive---consists of a flash memory data storage device integrated with a USB (Universal Serial Bus) interface. USB flash drives are typically removable and rewritable, and physically much smaller than a floppy disk. Most weigh less than 30 g (1 oz). Storage capacities in 2010 can be as large as 256 GBwith steady improvements in size and price per capacity expected. Some allow 1 million write or erase cycles and offer a 10-year shelf storage time. USB flash drives are often used for the same purposes for which floppy disks or CD-ROMs were used. They are smaller, faster, have thousands of times more capacity, and are more durable and reliable because of their lack of moving parts. Until approximately 2005, most desktop and laptop computers were supplied with floppy disk drives, but floppy disk drives have been abandoned in favor of USB ports.
Expresscard module---new technology that slots into a computer system to allow the addition of hardware capabilities. The Expresscard was introduced by the Personal Computer Memory Card International Association (PCMCIA) in 2003 and is a thinner, lighter and faster modular expansion for users of desktop and notebook computers. Hardware capabilities such as extra memory, wired and wireless communication tools and security devices can be added by inserting these modules into the system. The Expresscard module comes in two sizes. The Expresscard/34 is 34 mm wide, while the Expresscard/54 is 54 mm wide. The modules are both 5 mm high and 75 mm long. The 34 mm module has the advantage in that it can fit into the slot designed for the 54 mm card, but not vice versa. The Expresscard simply slots into a USB interface that is already integrated on most desktop computers and notebooks. All the existing capabilities of a PC card will be available as an Expresscard, but using only half the size of a PC card. The Expresscard will also have the power, thermal dissipation and circuit board size to provide a range of extra applications, including multimedia applications such as television tuners, video grab and multiple monitors. It will also have storage facilities, such as solid state (flash) and small rotating magnetic and rotating micro-drives.

4. Compact Disc (also known as a CD)---optical disc used to store digital data. It was originally developed to store and playback sound recordings exclusively, but later expanded to encompass data storage (CD-ROM), write-once audio and data storage (CD-R), rewritable media (CD-RW), Video Compact Discs (VCD), Super Video Compact Discs (SVCD), PhotoCD, PictureCD, CD-i, and Enhanced CD. Audio CDs and audio CD players have been commercially available since October 1982. Standard CDs have a diameter of 120 millimetres (4.7 in) and can hold up to 80 minutes of uncompressed audio or 700 MB (700 × 220 bytes) of data. The Mini CD has various diameters ranging from 60 to 80 millimetres (2.4 to 3.1 in); they are sometimes used for CD singles, storing up to 24 minutes of audio or delivering device drivers.
Picture CD and archive disc---product by Kodak, following on from the earlier Photo CD product. It holds photos from a single roll of color film, stored at 1024×1536 resolution using JPEG compression. The product is aimed at consumers. Software to view and perform simple edits to images is included on the CD. Most digital minilabs and many Kodak Picture Kiosks are capable of producing Kodak Picture CDs from either film or digital pictures. The Picture CD is a standard recordable CD with Kodak software prerecorded. Images are burned onto the CD using a standard CD-R drive. In addition, Picture CDs are also available with thumbnails printed onto the label.
DVD---optical disc storage media format, invented and developed by Philips, Sony, Toshiba, and Panasonic in 1995. DVDs offer higher storage capacity than compact discs while having the same dimensions. Pre-recorded DVDs are mass-produced using molding machines that physically stamp data onto the DVD. Such discs are known as DVD-ROM, because data can only be read and not written nor erased. Blank recordable DVDs (DVD-R and DVD+R) can be recorded once using a DVD recorder and then function as a DVD-ROM. Rewritable DVDs (DVD-RW, DVD+RW, and DVD-RAM) can be recorded and erased multiple times. DVDs are used in DVD-Video consumer digital video format and in DVD-Audio consumer digital audio format, as well as for authoring AVCHD discs. DVDs containing other types of information may be referred to as DVD data discs.
Blu-ray Disc (official abbreviation BD)---optical disc storage medium designed to supersede the DVD format. The disc diameter is 120 mm and disc thickness 1.2 mm plastic optical disc, the same size as DVDs and CDs. Blu-ray Discs contain 25 GB (23.31 GiB) per layer, with dual layer discs (50 GB), the norm for feature-length video discs. Triple layer discs (100 GB) and quadruple layers (128 GB) are available for BD-XL Blu-ray re-writer drives. Currently movie production companies have not utilized the triple or quadruple layer discs, most consumer owned Blu-ray players will not be able to read the additional layers, while newer Blu-ray players may require a firmware update to play the triple and quadruple sized discs.

5. inkjet printer is a type of computer printer that creates a digital image by propelling droplets of ink onto paper. Inkjet printers are the most commonly used type of printer[1] and range from small inexpensive consumer models to very large professional machines, that can cost up to thousands of dollars. The concept of inkjet printing originated in the 19th century, and the technology was first extensively developed in the early 1950s. Starting in the late 1970s inkjet printers that could reproduce digital images generated by computers were developed, mainly by Epson, Hewlett-Packard (HP), and Canon. In the worldwide consumer market, four manufacturers account for the majority of inkjet printer sales: Canon, HP, Epson, and Lexmark, a 1991 spin-off from IBM. The emerging ink jet material deposition market also uses inkjet technologies, typically printheads using piezoelectric crystals, to deposit materials directly on substrates.
photo printer is a peripheral which produces a text and/or graphics of documents stored in electronic form, usually on physical print media such as paper or transparencies. Many printers are primarily used as local peripherals, and are attached by a printer cable or, in most newer printers, a USB cable to a computer which serves as a document source. Some printers, commonly known as network printers, have built-in network interfaces, typically wireless and/or Ethernet based, and can serve as a hard copy device for any user on the network. Individual printers are often designed to support both local and network connected users at the same time. In addition, a few modern printers can directly interface to electronic media such as memory cards, or to image capture devices such as digital cameras, scanners; some printers are combined with a scanners and/or fax machines in a single unit, and can function as photocopiers. Printers that include non-printing features are sometimes called multifunction printers (MFP), multi-function devices (MFD), or all-in-one (AIO) printers. Most MFPs include printing, scanning, and copying among their many features.
laser printer is a common type of computer printer that rapidly produces high quality text and graphics on plain paper. As with digital photocopiers and multifunction printers (MFPs), laser printers employ a xerographic printing process, but differ from analog photocopiers in that the image is produced by the direct scanning of a laser beam across the printer's photoreceptor.
Multifunction peripherals are devices that are designed to take the place of single function devices in connection with the operation of a network or stand alone desktop computer. By definition, a multifunction peripheral will perform at least two different tasks that in times past would require at least two different devices. Many homes as well offices today rely on the use of a multifunction peripheral to accomplish tasks quickly and easily. In most cases, a multifunction peripheral or MFP will provide the functions of at least two of these stand alone pieces of equipment: fax machine, scanner, printer, or copy machine. The multifunction peripheral can work as a stand-alone device, without an active connection to a network. However, many models are configured specifically for network connectivity, allowing print jobs to be sent electronically to a printer/copier that will automatically print and collate multiple copies of a given document. This eliminates the need for a hard copy to be printed and physically placed on the copier.
thermal printer (or direct thermal printer) produces a printed image by selectively heating coated thermochromic paper, or thermal paper as it is commonly known, when the paper passes over the thermal print head. The coating turns black in the areas where it is heated, producing an image. Two-color direct thermal printers can print both black and an additional color (often red) by applying heat at two different temperatures. Thermal transfer printing is a related method that uses a heat-sensitive ribbon instead of heat-sensitive paper.
plotter is a computer printing device for printing vector graphics. In the past, plotters were widely used in applications such as computer-aided design, though they have generally been replaced with wide-format conventional printers, and it is now commonplace to refer to such wide-format printers as "plotters," even though they technically aren't.
large-format printers (contrast to vector-rendering "plotters") are generally accepted to be any printer with a print width between 17" and 100". Printers over the 100" mark may be called Super-Wide or Grand format. Wide format printers are used to print banners, posters and general signage and in some cases may be more economical than short-run methods such as screenprinting. Wide format printers generally use a roll of print material rather than individual sheets and may incorporate hot-air dryers to prevent prints from sticking to themselves as they are produced.
label printer is a computer printer that prints on self-adhesive label material and/or card-stock (tags). Label printers with built-in keyboards and displays, for stand-alone use (without a computer), are often called label makers. Label printers are different from ordinary printers because they need to have special feed mechanisms to handle rolled stock, or tear sheet (fanfold) stock. Common connectivity for label printers include RS-232 serial, Universal Serial Bus (USB), parallel, Ethernet and various kinds of wireless. Label printers have a wide variety of applications, including supply chain management, retail price marking, packaging labels, blood and laboratory specimen marking, and fixed assets management.


 

Friday, July 15, 2011

1. The Four types of output are text (usually used in reference to a computer application, a text-based application is one whose primary input and output are based on text rather than graphics or sound. This does not mean that text-based applications do not have graphics or sound, just that the graphics or sound are secondary to the text), graphics(created using computers and, more generally, the representation and manipulation of image data by a computer with help from specialized software and hardware), audio(sound reproduction using pulse-code modulation and digital signals. Digital audio systems include analog-to-digital conversion (ADC), digital-to-analog conversion (DAC), digital storage, processing and transmission components. The primary usefulness of digital audio is the ability to store, retrieve and transmit signals without any loss of quality), and video(the technology of electronically capturing, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion).

2. A liquid crystal display (LCD) is a thin, flat electronic visual display that uses the light modulating properties of liquid crystals (LCs). LCs do not emit light directly.
They are used in a wide range of applications, including computer monitors, television, instrument panels, aircraft cockpit displays, signage, etc. They are common in consumer devices such as video players, gaming devices, clocks, watches, calculators, and telephones. LCDs have displaced cathode ray tube (CRT) displays in most applications. They are usually more compact, lightweight, portable, less expensive, more reliable, and easier on the eyes. They are available in a wider range of screen sizes than CRT and plasma displays, and since they do not use phosphors, they cannot suffer image burn-in.
LCDs are more energy efficient and offer safer disposal than CRTs. Its low electrical power consumption enables it to be used in battery-powered electronic equipment. It is an electronically modulated optical device made up of any number of pixels filled with liquid crystals and arrayed in front of a light source (backlight) or reflector to produce images in color or monochrome. The earliest discovery leading to the development of LCD technology, the discovery of liquid crystals, dates from 1888. By 2008, worldwide sales of televisions with LCD screens had surpassed the sale of CRT units. Plasma display screens are made from glass, which reflects more light than the material used to make an LCD screen. This causes glare from reflected objects in the viewing area. Companies such as Panasonic coat their newer plasma screens with an anti-glare filter material. Currently, plasma panels cannot be economically manufactured in screen sizes smaller than 32 inches. Although a few companies have been able to make plasma EDTVs this small, even fewer have made 32in plasma HDTVs. With the trend toward larger and larger displays, the 32in screen size is rapidly disappearing. Though considered bulky and thick compared to their LCD counterparts, some sets such as Panasonic's Z1 and Samsung's B860 series are as slim as one inch thick making them comparable to LCDs in this respect. Competing display technologies include CRT, OLED, LCD, DLP, SED, LED, FED, and QLED. High-definition television (or HDTV) is video that has resolution substantially higher than that of traditional television systems (standard-definition TV, or SDTV, or SD). HDTV has one or two million pixels per frame, roughly five times that of SD. Early HDTV broadcasting used analog techniques, but today HDTV is digitally broadcast using video compression. Some personal video recorders (PVRs) with hard disk storage but without high-definition tuners are described as "HD", for "Hard Disk", which can be a cause of confusion.

3. Computer cases usually include sheet metal enclosures for a power supply unit and drive bays, as well as a rear panel that can accommodate peripheral connectors protruding from the motherboard and expansion slots. Most cases also have a power button or switch, a reset button, and LEDs to indicate power status as well as hard drive and network activity. Some cases include built-in I/O ports (such as USB and headphone ports) on the front of the case. Such a case will also include the wires needed to connect these ports, switches and indicators to the motherboard.

Major component

  • The motherboard is usually screwed to the case along its largest face, which could be the bottom or the side of the case depending on the form factor and orientation.
  • Form factors such as ATX provide a back panel with cut-out holes to expose I/O ports provided by integrated peripherals, as well as expansion slots which may optionally expose additional ports provided by expansion cards.
  • The power supply unit is often housed at the top rear of the case; it is usually attached with four screws to support its weight.
  • Most cases include drive bays on the front of the case; a typical ATX case includes both 5.25" and 3.5" bays. In modern computers, the former are used mainly for optical drives, while the latter are used for hard drives, floppy drives, and card readers.
  • Buttons and LEDs are typically located on the front of the case; some cases include additional I/O ports, temperature and/or processor speed monitors in the same area.
  • Vents are often found on the front, back, and sometimes on the side of the case to allow cooling fans to be mounted via surrounding threaded screw holes.

Internal access

Tower cases have either a single side panel which may be removed in order to access the internal components or a large cover that saddles the chassis. Traditionally, most computer cases required screws to hold components and panels in place (i.e. motherboard, PSU, drives, and expansion cards). Recently there is a trend toward "screwless" cases, in which components are held together with snap-in plastic rails, thumbscrews, and other methods that do not require tools; this facilitates quick assembly and modification of computer hardware.

4. The fundamental operation of most CPUs, regardless of the physical form they take, is to execute a sequence of stored instructions called a program. The program is represented by a series of numbers that are kept in some kind of computer memory. There are four steps that nearly all CPUs use in their operation: fetch, decode, execute, and writeback. The first step, fetch, involves retrieving an instruction (which is represented by a number or sequence of numbers) from program memory. The location in program memory is determined by a program counter (PC), which stores a number that identifies the current position in the program. After an instruction is fetched, the PC is incremented by the length of the instruction word in terms of memory units.[5] Often, the instruction to be fetched must be retrieved from relatively slow memory, causing the CPU to stall while waiting for the instruction to be returned. This issue is largely addressed in modern processors by caches and pipeline architectures (see below). The instruction that the CPU fetches from memory is used to determine what the CPU is to do. In the decode step, the instruction is broken up into parts that have significance to other portions of the CPU. The way in which the numerical instruction value is interpreted is defined by the CPU's instruction set architecture (ISA). Often, one group of numbers in the instruction, called the opcode, indicates which operation to perform. The remaining parts of the number usually provide information required for that instruction, such as operands for an addition operation. Such operands may be given as a constant value (called an immediate value), or as a place to locate a value: a register or a memory address, as determined by some addressing mode. In older designs the portions of the CPU responsible for instruction decoding were unchangeable hardware devices. However, in more abstract and complicated CPUs and ISAs, a microprogram is often used to assist in translating instructions into various configuration signals for the CPU. This microprogram is sometimes rewritable so that it can be modified to change the way the CPU decodes instructions even after it has been manufactured. After the fetch and decode steps, the execute step is performed. During this step, various portions of the CPU are connected so they can perform the desired operation. If, for instance, an addition operation was requested, the arithmetic logic unit (ALU) will be connected to a set of inputs and a set of outputs. The inputs provide the numbers to be added, and the outputs will contain the final sum. The ALU contains the circuitry to perform simple arithmetic and logical operations on the inputs (like addition and bitwise operations). If the addition operation produces a result too large for the CPU to handle, an arithmetic overflow flag in a flags register may also be set. The final step, writeback, simply "writes back" the results of the execute step to some form of memory. Very often the results are written to some internal CPU register for quick access by subsequent instructions. In other cases results may be written to slower, but cheaper and larger, main memory. Some types of instructions manipulate the program counter rather than directly produce result data. These are generally called "jumps" and facilitate behavior like loops, conditional program execution (through the use of a conditional jump), and functions in programs. Many instructions will also change the state of digits in a "flags" register. These flags can be used to influence how a program behaves, since they often indicate the outcome of various operations. For example, one type of "compare" instruction considers two values and sets a number in the flags register according to which one is greater. This flag could then be used by a later jump instruction to determine program flow. After the execution of the instruction and writeback of the resulting data, the entire process repeats, with the next instruction cycle normally fetching the next-in-sequence instruction because of the incremented value in the program counter. If the completed instruction was a jump, the program counter will be modified to contain the address of the instruction that was jumped to, and program execution continues normally. In more complex CPUs than the one described here, multiple instructions can be fetched, decoded, and executed simultaneously. This section describes what is generally referred to as the "classic RISC pipeline", which in fact is quite common among the simple CPUs used in many electronic devices (often called microcontroller). It largely ignores the important role of CPU cache, and therefore the access stage of the pipeline.

5. A bit (a contraction of binary digit) is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states. These may be the two stable states of a flip-flop, two positions of an electrical switch, two distinct voltage or current levels allowed by a circuit, two distinct levels of light intensity, two directions of magnetization or polarization, etc. There are several units of information which are defined as multiples of bits, such as byte (8 bits), kilobit (either 1000 or 210 = 1024 bits), megabyte (either 8000000 or 8×220 = 8388608bits), etc. Computers usually manipulate bits in groups of a fixed size, conventionally named "words". The number of bits in a word varies with the computer model; typically between 8 to 80 bits; or even more in some specialized machines. The International Electrotechnical Commission's standard IEC 60027 specifies that the symbol for binary digit should be "bit", and this should be used in all multiples, such as "kbit" (for kilobit).[5] However, the letter "b" (in lower case) is widely used too. The letter "B" (upper case) is both the standard and customary symbol for byte. In telecommunications (including computer networks), data transfer rates are usually measured in bits per second (bit/s) or its multiples, such as kbit/s. (This unit is not to be confused with baud.)

6. Types of Application Software:
Word Processing Software: Allows users to create, edit a document. Example: MS Word, Word Pad etc.
Spreadsheet Software: Allows users to create document and perform calculation. Example: Excel, Lotus1-2-3 etc.
Database Software: Allows users to store and retrieve vast amount of data. Example: MS Access, MySQL, Oracle etc.
Presentation Graphic Software: Allows users to create visual presentation. Example: MS Power Point
Multimedia Software: Allows users to create image, audio, video etc. Example: Real Player, Media Player etc.
7. JasperSoft: The Most Widely Used Open Source Business Intelligence Software
JasperReports is part of the JasperSoft open source business intelligence suite. JasperReports offers a range of reporting and charting features.
Features:
  • Adhoc Reporting – With JasperReports you can generate ad hoc reports and queries.
  • Drag and Drop – Reports can be put together quickly using drag and drop features, with no need for programming knowledge.
  • Data sources – Data can be imported from most file formats, including Excel, XML, relational, Hibernate and EJB
  • Automatic Reporting – JasperReports can be programmed to generate and distribute reports at given intervals.
  • Dashboard Designer – JasperReports comes with a dashboard designer, which also uses drag and drop features.
8. Application software, also known as an application or an "app", is computer software designed to help the user to perform singular or multiple related specific tasks. Examples include enterprise software, accounting software, office suites, graphics software and media players. Many application programs deal principally with documents. Apps may be bundled with the computer and its system software, or may be published separately. Some users are satisfied with the bundled apps and need never install one.
Application software is contrasted with system software and middleware, which manage and integrate a computer's capabilities, but typically do not directly apply them in the performance of tasks that benefit the user. The system software serves the application, which in turn serves the user. Similar relationships apply in other fields. For example, a shopping mall does not provide the merchandise a shopper is seeking, but provides space and services for retailers that serve the shopper. Rail tracks similarly support trains, allowing the trains to transport passengers. Application software applies the power of a particular computing platform or system software to a particular purpose. Some apps such as Microsoft Office are available in versions for several different platforms; others have narrower requirements and are thus called, for example, a Geography application for Windows or an Android application for education or Linux gaming. Sometimes a new and popular application arises which only runs on one platform, increasing the desirablity of that platform. This is called a killer application.

9. The history of the Internet starts in the 1950s and 1960s with the development of computers. This began with point-to-point communication between mainframe computers and terminals, expanded to point-to-point connections between computers and then early research into packet switching. Packet switched networks such as ARPANET, Mark I at NPL in the UK, CYCLADES, Merit Network, Tymnet, and Telenet, were developed in the late 1960s and early 1970s using a variety of protocols. The ARPANET in particular led to the development of protocols for internetworking, where multiple separate networks could be joined together into a network of networks. In 1982 the Internet Protocol Suite (TCP/IP) was standardized and the concept of a world-wide network of fully interconnected TCP/IP networks called the Internet was introduced. Access to the ARPANET was expanded in 1981 when the National Science Foundation (NSF) developed the Computer Science Network (CSNET) and again in 1986 when NSFNET provided access to supercomputer sites in the United States from research and education organizations. The ARPANET was decommissioned in 1990. Commercial internet service providers (ISPs) began to emerge in the late 1980s and 1990s and the Internet was commercialized in 1995 when NSFNET was decommissioned, removing the last restrictions on the use of the Internet to carry commercial traffic. Since the mid-1990s the Internet has had a drastic impact on culture and commerce, including the rise of near instant communication by electronic mail, instant messaging, Voice over Internet Protocol (VoIP) "phone calls", two-way interactive video calls, and the World Wide Web with its discussion forums, blogs, social networking, and online shopping sites. The research and education community continues to use advanced networks such as NSF's very high speed Backbone Network Service (vBNS) and Internet2. Increasing amounts of data are transmitted at higher and higher speeds over fiber optic networks operating at 1-Gbps, 10-Gbps, or more. The Internet continues to grow, driven by ever greater amounts of online information and knowledge, commerce, entertainment and social networking.

10. 1. CATEGORIZING STORAGE DEVICES

• Storage devices hold data, even when the computer is turned of.

• The physical material that actualy holds data is caled a storage medium. The surface of a floppy disk is a storage medium.

• The hardware that writes data to or reads data from a storage medium is caled a storage device. A floppy disk drive is a storage device.

• The two primary storage technologies are magnetic and optical.



The primary types of magnetic storage are:

• Disketes (floppy disks)

• Hard disks

• High-capacity floppy disks

• Disk cartridges

• Magnetic tape



The primary types of optical storage are:

• Compact Disk Read-Only Memory (CD-ROM)

• Digital Video Disk Read-Only Memory (DVD-ROM)

o CD-Recordable (CD-R)

• CD-Rewritable (CD-RW)

• PhotoCD




2. MAGNETIC STORAGE DEVICES



- How Magnetic Storage Works

• A magnetic disk's medium contains iron particles, which can be polarized—given a magnetic charge—in one of two directions.

• Each particle's direction represents a 1 (on) or 0 (of), representing each bit of data that the CPU can recognize.

• A disk drive uses read/write heads containing electromagnets to create magnetic charges on the medium.


-Formatting

• Before a magnetic disk can be used, it must be formated—a process that maps the disk's surface and determines how data wil be stored.

• During formating, the drive creates circular tracks around the disk's surface, then divides each track into sectors.

• The OS organizes sectors into groups, caled clusters, then tracks each file's location according to the clusters it occupies.



-Disk Areas

When a disk is formated, the OS creates four areas on its surface:

• Boot sector – stores the master boot record, a smalL program that runs when you first start (boot) the computer.

• File alocation table (FAT) – a log that records each file's location and each sector's status

• Root folder – enables the user to store data on the disk in a logical way

• Data area – the portion of the disk that actualy holds data



-Diskettes

• Diskete drives,alsoknown as floppy disk drives, read and write to disketes (caled floppy disks or floppies).

• Disketes are used to transfer files between computers, as a means for distributing software,and as a backup medium.
• •Disketes come in two sizes: 5.25-inch and 3.5-inch.



-Hard Disks

• Hard disks use multiple platers, stacked on a spindle. Each plater has two read/write heads, one for each side.

• Hard disks use higher-quality media and a faster rotational speed than disketes.

• Removable hard disks combine high capacity with the convenience of disketes.


-Disk Capacities

• Disketes are available in diferent capacities, but the most common store 1.44 MB.

• Hard disks storelarge amounts of data. New PCs feature hard disks with capacities of 10 GB and higher.



-Other Magnetic Storage Devices

• High-capacity floppy disks ofer capacities up to 250 MB and the portability of standard floppy disks.

• Disk cartridges are like smal removable hard disks, and can store up to 2 GB.

• Magnetic tape systems ofer very slow data access, but provide large capacities and low cost.



3. OPTICAL STORAGE DEVICES


-How Optical Storage Works

• An optical disk is a high-capacity storage medium.
• An optical drive uses reflected light to read data.
• To store data, the disk's metal surface is covered with tiny dents (pits) and flat spots (lands), which cause light to be reflected diferently.
• When an optical drive shines light into a pit, the light cannot be reflected back. This represents a bit value of 0 (of). A land reflects light back to its source, representing a bit value of 1 (on).


-CD-ROM

• In PCs, the most commonly usedoptical storage technology is called Compact Disk Read-Only Memory (CD-ROM).

• A standard CD-ROM disk can store up to 650 MB of data, or about 70 minutes of audio.

• Once data is writen toa standard CD-ROM disk, the data cannot be altered or overwriten.


-CD-ROM Speeds and Uses

• Early CD-ROM drives were caled single speed, and read data at a rate of 150 KBps. (Hard disks transfer data at rates of 5 – 15 MBps).

• CD-ROM drives now can transfer data at speeds of up to 7800 KBps. Data transfer speeds are geting faster.
• CD-ROM is typicaly used to store software programs. CDs can store audio and video data, as wel as text and program instructions.


-DVD-ROM

• A variation of CD-ROM is caled Digital Video Disk Read-Only Memory (DVD-ROM), and is being used in place of CD-ROM in many newer PCs.

• Standard DVD disks store up to 9.4 GB of data—enough to store an entire movie. Dual-layer DVD disks can store up to 17 GB.

• DVD disks can store so much data because both sides of the disk are used, along with sophisticated data compression technologies.


-Other Optical Storage Devices

• A CD-Recordable (CD-R) drive lets you record your own CDs, but data cannot be overwriten once it is recorded to the disk.

• A CD-Rewritable (CD-RW) drive lets you record a CD, then write new data over the already recorded data.

• PhotoCD technology is used to store digital photographs.